Part 4 animation ready
Now that we have a object, stage set, and simple controls, its time to animate a simple ball bounce. Since a free falling body can be calculated with a gravity equation- we can initially set positions of our animation using numbers see the charts below..
the windows for animation can be set or come from a standard animation page in the scene pulldown. In the below page we can insert key frames using the armature bones. The Armature has the ability to move and scale in y direction (squash) to add character to the bounce on top of the simulated numbers...
okay here is the ball bounce-



No comments:
Post a Comment