Sunday, January 20, 2013

bouncing ball test cg-part 4


Part 4 animation ready

Now that we have a object, stage set, and simple controls, its time to animate a simple ball bounce.  Since a  free falling body can be calculated with  a gravity equation- we can initially set positions of our animation using numbers  see the charts below..

the windows for animation can be set or come from a standard animation page in the scene pulldown.  In the below page we can insert key frames using the  armature bones. The Armature has the ability to move and scale in y direction (squash) to add character to the  bounce on top of the simulated numbers...


okay here is the ball bounce- 






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